
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About Me
Scott is an interdisciplinary user experience designer with a focus in technical game design. When he's not making games on the computer, he's making any number of mixed media crafts with his hands, including but not limited to: A framed pop culture print of a handsome faced anime fish, a 1980's Datusn 280zx restoration, and an experimental clothing line.
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What's on my mind?
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A New Artifact for Determining HUD Widget Hierarchy
24 Nov , 2020While designing HUD widgets or features for Halo Infinite, I helped surface more moment to moment combat information than any previous Halo game. As we found more and more info to surface to the player, I would most often use Gestalt Proximity to embed the info inside its most relevant widget for a more minimalist