Some Assembly Required is a short game I made for a 30 day game jam in 2018. The design is for a part ‘Keep it up’ and part ship building 2.5d action game. It’s designed for both keyboard + mouse and controller input and built in Unity and C#.
The game involves your ships core, armor blocks, and adorable sentient weapon blocks called ‘Gunnies’. To play the game, you can bring three different gunnies into each level with you. Each level is preceded by the gunnie selection screen. This is a quick way to choose your loadout for the coming level.
Each gunnie has different stats that makes them do more damage, have a longer cooldown, or have more health, so we needed a quick way to surface those to the player.
The interface is primarily a carousel that showcases the full list of gunnies. To create some excitement about unlocking future gunnies, and also hinting at some secret bonus gunnies, I include ‘locked’ gunnies in the carousel with a silhouette and redacted information.
To choose gunnies, the player needs to select it from the carousel and press A, B, or X on a controller to assign it to that slot (W, E, R on keyboard). These are the same keys pressed to use the gunnie during gameplay, which provides some input parity.